The first player to score a 10 twice starts. However, if you land on 3, it’s void. One throw starts are a wild card, but we’ll come to that in a minute. Round one you need a 9, round 2 a 7. Two players are needed to win, but only if you’re behind. One stripe returns their face value, except the coloured stripes (obviously). You always play in sequence unless you match your opponent's score, otherwise you play in an ascending or descending order. If you roll a 4 you must stand up and shout “Sadler’s Sam, Skip Town Sailor.” The winner is the man with the most hoops after 12 rounds. A frame can be divided if one player skips off for a beer, unless the beer is below 4%, naturally.
If the loser fails to recognise all rules before they lose, you start from the top.
No rules means no winner right? Not if you know how to cheat - but can you even cheat?
If you’re watching a chap trying to bounce a ping pong ball through a basketball hoop whilst balancing on one leg, welcome to SADLER'S SPORTS - disqualifications encouraged.
Games are often created for fun and exercise, to determine who is the mega-champ of everything and who’s the failure. It’s been a winning formula for centuries.
This project was intended to gut out any notion of playing with one rule book; liberating people of their shackles and giving them the opportunity to make up their own games, share new ideas of competition, and laugh.
However creatively or mundane you seize play, you’re doing it right. If you fail to peacefully decide who’s winning? Well, it's to the gym floor for a wrestle off.
When we were asked to create a public installation around sports that was ambiguous, engaging and fun, we dreamt up objects for the athletes, artists and boffins alike, asking ourselves at each step of the way - will this make sense? No? Great, let’s proceed.
WORDS: Tom Marrett and Joshua Dodds | PHOTO: Joe Hartley | CONCEPT: OH OK LTD | Design: Tom Marrett, Vinny Ratcliffe, Joshua Dodds